tags: [concept, c, oop, embedded, linux-kernel] type: guide created: 2026-07-23
一句话本质:C 没有 class、private、继承或虚函数;C-OOP 是用 struct、函数、首成员嵌入和函数指针表手动组织出类似面向对象的结构。C++ 编译器常用相似的底层布局实现对象模型,但 C++ 标准并不要求“先翻译成 C”。
先看三个核心对应关系,然后直接上手:
// C++ 概念 → C 实现
// class Student → Student.h + Student.c
// private int id; → struct Student { int id; }; 写在 .c 里
// public void set() → Student.h 中声明的函数
// this->id → me->id(me 是显式第一个参数)
在同一个目录新建下列三个文件。这里使用 Student_create / Student_destroy,这是不透明类型的正确用法:调用方不知道 struct Student 的大小,因而不能在栈上写 Student s;。
// ==================== Student.h ====================
#ifndef STUDENT_H
#define STUDENT_H
typedef struct Student Student;
Student *Student_create(int id, int grade);
void Student_destroy(Student *self);
int Student_set_id(Student *self, int id);
int Student_get_id(const Student *self);
int Student_set_grade(Student *self, int grade);
int Student_get_grade(const Student *self);
void Student_print(const Student *self);
#endif
// ==================== Student.c ====================
#include "Student.h"
#include <stdio.h>
#include <stdlib.h>
struct Student { int id; int grade; };
static int Student_is_valid_grade(int grade) { return grade >= 0 && grade <= 100; }
Student *Student_create(int id, int grade)
{
Student *self;
if (id < 0 || !Student_is_valid_grade(grade)) return NULL;
self = malloc(sizeof(*self));
if (self == NULL) return NULL;
self->id = id;
self->grade = grade;
return self;
}
void Student_destroy(Student *self) { free(self); }
int Student_set_id(Student *self, int id)
{
if (self == NULL || id < 0) return -1;
self->id = id;
return 0;
}
int Student_get_id(const Student *self) { return self == NULL ? -1 : self->id; }
int Student_set_grade(Student *self, int grade)
{
if (self == NULL || !Student_is_valid_grade(grade)) return -1;
self->grade = grade;
return 0;
}
int Student_get_grade(const Student *self) { return self == NULL ? -1 : self->grade; }
void Student_print(const Student *self)
{
if (self != NULL) printf("Student{id=%d, grade=%d}\n", self->id, self->grade);
}
// ==================== main.c ====================
#include "Student.h"
#include <assert.h>
#include <stddef.h>
int main(void)
{
Student *student = Student_create(1001, 85);
assert(student != NULL);
assert(Student_set_grade(student, 90) == 0);
assert(Student_set_grade(student, 101) == -1);
Student_print(student);
Student_destroy(student);
return 0;
}
# 在这三个文件所在目录执行
gcc -std=c11 -Wall -Wextra -Werror -pedantic Student.c main.c -o student_test
./student_test
Student{id=1001, grade=90}。尝试写 student->grade = 90; 会在 main.c 编译失败,因为该文件只见到不完整类型。// 坏代码:全局变量到处可改
int led_pin = 15; // 谁都能改 led_pin = 999
void led_on() { /* ... */ }
// 另一个文件不小心:
led_pin = 999; // bug!找了一下午
封装要解决的就是这个问题:把数据和操作绑在一起,对外隐藏内部细节。
| 手法 | C 语法 | 效果 |
|---|---|---|
| 结构体打包 | struct |
把相关字段捆在一起 |
| 信息隐藏 | .h 只放声明,struct 定义放 .c |
外部无法访问成员 |
| 私有化 | static 修饰函数/变量 |
仅本.c 文件可见 |
| 命名空间 | 模块前缀xxx_ |
不同模块函数不会撞名 |
| 生命周期 | init() / deinit() 配对 |
规范化构造/析构 |
这是你每次创建新类都要用的模板。直接复制,替换 XXX。
// ==================== XXX.h ====================
#ifndef XXX_H
#define XXX_H
#include <stdint.h>
#include <stdbool.h>
/* ---- 不透明类型(外部无法访问内部字段) ---- */
typedef struct XXX XXX;
/* ---- 构造/析构 ---- */
void XXX_init(XXX *me, int param);
void XXX_deinit(XXX *me);
/* ---- 公开方法(public) ---- */
int XXX_getValue(const XXX *me);
void XXX_setValue(XXX *me, int v);
bool XXX_isReady(const XXX *me);
void XXX_reset(XXX *me);
/* ---- 公开常量 ---- */
#define XXX_MAX_VALUE 255
#endif /* XXX_H */
// ==================== XXX.c ====================
#include "XXX.h"
#include <stdio.h>
#include <assert.h>
/* ========== private 成员变量 ========== */
struct XXX {
int value;
bool ready;
};
/* ========== private 静态变量 ========== */
static int instance_count = 0;
/* ========== private 方法 ========== */
static void validate(XXX *me) {
assert(me->value >= 0 && me->value <= XXX_MAX_VALUE);
}
/* ========== 构造 / 析构 ========== */
void XXX_init(XXX *me, int param) {
me->value = param;
me->ready = true;
instance_count++;
validate(me);
}
void XXX_deinit(XXX *me) {
me->ready = false;
instance_count--;
}
/* ========== 公开方法 ========== */
int XXX_getValue(const XXX *me) { return me->value; }
void XXX_setValue(XXX *me, int v) { me->value = v; validate(me); }
bool XXX_isReady(const XXX *me) { return me->ready; }
void XXX_reset(XXX *me) { me->value = 0; }
这是一个真正有用的类,体现封装的全部要点:
// ==================== RingBuffer.h ====================
#ifndef RINGBUFFER_H
#define RINGBUFFER_H
#include <stdint.h>
#include <stdbool.h>
typedef struct RingBuffer RingBuffer;
RingBuffer *RingBuffer_create(uint8_t *buf, int size);
void RingBuffer_destroy(RingBuffer *me);
bool RingBuffer_put(RingBuffer *me, uint8_t byte);
bool RingBuffer_get(RingBuffer *me, uint8_t *byte);
int RingBuffer_count(const RingBuffer *me);
bool RingBuffer_isFull(const RingBuffer *me);
bool RingBuffer_isEmpty(const RingBuffer *me);
void RingBuffer_clear(RingBuffer *me);
#endif
// ==================== RingBuffer.c ====================
#include "RingBuffer.h"
#include <stdlib.h>
/* private 成员 */
struct RingBuffer {
uint8_t *buf;
int size;
int head; // 写指针
int tail; // 读指针
};
/* private 方法 */
static int next_pos(int pos, int size) {
return (pos + 1) % size;
}
/* 构造 */
RingBuffer *RingBuffer_create(uint8_t *buf, int size) {
if (buf == NULL || size < 2) return NULL;
RingBuffer *me = malloc(sizeof(*me));
if (me == NULL) return NULL;
me->buf = buf;
me->size = size;
me->head = 0;
me->tail = 0;
return me;
}
void RingBuffer_destroy(RingBuffer *me) { free(me); }
/* 公开方法 */
bool RingBuffer_put(RingBuffer *me, uint8_t byte) {
if (RingBuffer_isFull(me)) return false;
me->buf[me->head] = byte;
me->head = next_pos(me->head, me->size);
return true;
}
bool RingBuffer_get(RingBuffer *me, uint8_t *byte) {
if (RingBuffer_isEmpty(me)) return false;
*byte = me->buf[me->tail];
me->tail = next_pos(me->tail, me->size);
return true;
}
int RingBuffer_count(const RingBuffer *me) {
if (me->head >= me->tail)
return me->head - me->tail;
return me->size - (me->tail - me->head);
}
bool RingBuffer_isFull(const RingBuffer *me) {
return next_pos(me->head, me->size) == me->tail;
}
bool RingBuffer_isEmpty(const RingBuffer *me) {
return me->head == me->tail;
}
void RingBuffer_clear(RingBuffer *me) {
me->head = me->tail = 0;
}
// ==================== main.c ====================
#include "RingBuffer.h"
#include <stdio.h>
int main(void) {
uint8_t mem[16];
RingBuffer *rb = RingBuffer_create(mem, sizeof(mem));
if (rb == NULL) return 1;
RingBuffer_put(rb, 'H');
RingBuffer_put(rb, 'i');
uint8_t ch;
while (RingBuffer_get(rb, &ch)) {
putchar(ch); // → Hi
}
putchar('\n');
// rb.head = 999; ← 编译错误!private!
RingBuffer_destroy(rb);
return 0;
}
gcc -std=c11 -Wall -Wextra -Werror -pedantic RingBuffer.c main.c -o ringbuffer_test
./ringbuffer_test
预期输出:Hi。
C++ Java C
──────────────────────────────────────────────────────────────────
class RingBuffer { class RingBuffer { // RingBuffer.h
private: private: typedef struct RingBuffer RingBuffer;
uint8_t* buf; byte[] buf; // RingBuffer.c
int head, tail; int head, tail; struct RingBuffer { ... };
public: public: // RingBuffer.h
void put(uint8_t b); void put(byte b); void RingBuffer_put(RingBuffer*, uint8_t);
private: private: // RingBuffer.c
int nextPos(int p); int nextPos(int p); static int next_pos(...);
};
RingBuffer rb; RingBuffer rb = new...; RingBuffer rb;
rb.put('H'); rb.put('H'); RingBuffer_put(rb, 'H');
// rb.head // rb.head // rb.head → 编译错误!
struct DataPacket {
uint32_t src; // ← 这两个字段每个包类型都有
uint32_t dst; // ←
uint32_t seq_num;
uint8_t payload[64];
};
struct AckPacket {
uint32_t src; // ← 重复!
uint32_t dst; // ← 重复!
uint32_t ack_num;
uint32_t window;
};
// 改 src 类型?要改两个结构体!
核心规则:基类 struct 作为子类 struct 的第一个成员。
// 基类:所有包的公共头
struct PacketHeader {
uint32_t src;
uint32_t dst;
uint16_t len;
};
// 子类:数据包("继承" PacketHeader)
struct DataPacket {
struct PacketHeader hdr; // ★ 第一个成员 = 继承
uint32_t seq_num;
uint8_t payload[64];
};
// 子类:确认包
struct AckPacket {
struct PacketHeader hdr; // ★ 同样继承
uint32_t ack_num;
uint32_t window;
};
struct PacketHeader { uint32_t src; uint32_t dst; uint16_t len; };
// 偏移: 0 4 8 10
struct DataPacket {
struct PacketHeader hdr; // 偏移 0~11
uint32_t seq_num; // 偏移 12
uint8_t payload[64]; // 偏移 16
};
// 关键:
struct DataPacket dp;
struct PacketHeader *hp = &dp.hdr; // hp == &dp,地址完全相同!
DataPacket 内存:
地址: 0x00 0x04 0x08 0x0C 0x10 0x50
┌─────┬─────┬─────┬─────┬──────────┐
│ src │ dst │ len │ seq │ payload │
└─────┴─────┴─────┴─────┴──────────┘
↑ hdr 部分 (PacketHeader) ↑ 子类特有
&dp.hdr == &dp ← 地址相同!
因为地址相同,任何需要 PacketHeader* 的地方都可以传入 &dp.hdr,这就是向上转型(类似 C++ 的 Derived* → Base*)。
// ==================== Base.h ====================
#ifndef BASE_H
#define BASE_H
typedef struct {
int id;
char name[32];
} Base;
void Base_init(Base *me, int id, const char *name);
void Base_print(const Base *me);
#endif
// ==================== Base.c ====================
#include "Base.h"
#include <stdio.h>
#include <string.h>
void Base_init(Base *me, int id, const char *name) {
me->id = id;
strncpy(me->name, name, sizeof(me->name) - 1);
me->name[sizeof(me->name) - 1] = '\0';
}
void Base_print(const Base *me) {
printf("[%d] %s", me->id, me->name);
}
// ==================== Derived.h ====================
#ifndef DERIVED_H
#define DERIVED_H
#include "Base.h"
typedef struct {
Base base; // ★ 继承:必须是第一个成员
int extra;
} Derived;
void Derived_init(Derived *me, int id, const char *name, int extra);
void Derived_print(Derived *me); // "覆盖"基类方法
#endif
// ==================== Derived.c ====================
#include "Derived.h"
#include <stdio.h>
void Derived_init(Derived *me, int id, const char *name, int extra) {
Base_init(&me->base, id, name); // 先初始化基类
me->extra = extra; // 再初始化自己的
}
/* 覆盖:定义同名函数,内部调用基类方法 */
void Derived_print(Derived *me) {
Base_print(&me->base); // 类似 C++ 的 Base::print()
printf(", extra=%d\n", me->extra);
}
// ==================== main.c ====================
#include "Derived.h"
#include <stdio.h>
int main(void) {
Derived d;
Derived_init(&d, 1, "Alice", 999);
Derived_print(&d); // → [1] Alice, extra=999
/* 向上转型:Derived* → Base*(安全,因为地址相同) */
Base *bp = &d.base;
Base_print(bp); // → [1] Alice
putchar('\n');
return 0;
}
gcc -std=c11 -Wall -Wextra -Werror -pedantic Base.c Derived.c main.c -o inherit_test
./inherit_test
预期输出:
[1] Alice, extra=999
[1] Alice
// C++ // C
class Base { // Base.h
public:
Base(int id, const char *n); // Base_init(Base*, int, const char*)
void print(); // Base_print(const Base*)
private:
int id; char name[32];
};
class Derived : public Base { // Derived.h: Base base 作为第一成员
public:
Derived(int id, const char *n, int e)
: Base(id, n), extra(e) {} // Derived_init → Base_init(&me->base,...)
void print() { // Derived_print
Base::print(); // Base_print(&me->base)
cout << extra;
}
private:
int extra;
};
// 向上转型
Base *bp = &d; // Base *bp = &d.base;
void draw_shape(int type, void *shape) {
if (type == 0) { // Circle
Circle *c = (Circle *)shape;
draw_circle(c);
} else if (type == 1) { // Rect
Rect *r = (Rect *)shape;
draw_rect(r);
}
// 每加一种新形状,就要加一个 else if!
}
核心思想:
obj->ops->method(obj) 动态分发// ==================== Base.h(带 vtable 的基类模板) ====================
#ifndef BASE_H
#define BASE_H
/* ---- 虚函数表定义(相当于 C++ 的 vtable) ---- */
typedef struct BaseOps {
void (*method1)(void *me, int arg);
int (*method2)(void *me);
void (*destroy)(void *me); // 可选:析构
} BaseOps;
/* ---- 基类 ---- */
typedef struct {
const BaseOps *ops; // ★ vptr:指向子类自己的 ops 表
int id;
} Base;
/* ---- 统一调度接口(这是你对外调用的入口) ---- */
void Base_method1(Base *me, int arg);
int Base_method2(Base *me);
void Base_destroy(Base *me);
#endif
// ==================== Base.c(调度实现) ====================
#include "Base.h"
#include <assert.h>
void Base_method1(Base *me, int arg) {
assert(me->ops && me->ops->method1); // 类似 C++ 纯虚函数检查
me->ops->method1(me, arg); // ★ 动态分发!
}
int Base_method2(Base *me) {
assert(me->ops && me->ops->method2);
return me->ops->method2(me);
}
void Base_destroy(Base *me) {
if (me->ops && me->ops->destroy)
me->ops->destroy(me);
}
// ==================== Derived.h(子类模板) ====================
#ifndef DERIVED_H
#define DERIVED_H
#include "Base.h"
typedef struct {
Base base; // ★ 继承基类(含 vptr)
int private_data;
} Derived;
void Derived_init(Derived *me, int id, int data);
#endif
// ==================== Derived.c(子类实现) ====================
#include "Derived.h"
#include <stdio.h>
/* ---- private 方法:子类自己的实现 ---- */
static void Derived_method1(void *me, int arg) {
Derived *self = (Derived *)me;
printf("Derived.method1(%d), data=%d\n", arg, self->private_data);
}
static int Derived_method2(void *me) {
Derived *self = (Derived *)me;
return self->private_data * 2;
}
/* ---- 子类的 ops 表(相当于 C++ 的子类 vtable) ---- */
static const BaseOps DERIVED_OPS = {
.method1 = Derived_method1,
.method2 = Derived_method2,
.destroy = NULL,
};
/* ---- 构造:关键 = 绑定 ops ---- */
void Derived_init(Derived *me, int id, int data) {
me->base.ops = &DERIVED_OPS; // ★ 让 vptr 指向子类的 ops
me->base.id = id;
me->private_data = data;
}
// ==================== main.c(多态使用) ====================
#include "Derived.h"
#include <stdio.h>
/* 这个函数完全不知道传进来的是哪个子类 */
void client_code(Base *b) {
Base_method1(b, 42); // → 自动派发到子类实现
int r = Base_method2(b);
printf("result=%d\n", r);
}
int main(void) {
Derived d;
Derived_init(&d, 1, 100);
client_code((Base *)&d); // 向上转型 → 多态!
return 0;
}
gcc -std=c11 -Wall -Wextra -Werror -pedantic Base.c Derived.c main.c -o polymorphism_test
./polymorphism_test
预期输出:
Derived.method1(42), data=100
result=200
不同"流"有相同的读写接口,但底层实现完全不同:
// ==================== stream.h ====================
#ifndef STREAM_H
#define STREAM_H
#include <stddef.h>
typedef struct Stream Stream;
typedef struct StreamOps {
int (*open)(Stream *me, const char *path);
void (*close)(Stream *me);
size_t (*read)(Stream *me, char *buf, size_t size);
size_t (*write)(Stream *me, const char *buf, size_t size);
} StreamOps;
struct Stream {
const StreamOps *ops;
};
int Stream_open(Stream *me, const char *path);
void Stream_close(Stream *me);
size_t Stream_read(Stream *me, char *buf, size_t size);
size_t Stream_write(Stream *me, const char *buf, size_t size);
#endif
// ==================== stream.c ====================
#include "stream.h"
#include <assert.h>
int Stream_open(Stream *me, const char *path) {
assert(me != NULL && me->ops != NULL && me->ops->open != NULL);
return me->ops->open(me, path);
}
void Stream_close(Stream *me) {
assert(me != NULL && me->ops != NULL && me->ops->close != NULL);
me->ops->close(me);
}
size_t Stream_read(Stream *me, char *buf, size_t size) {
assert(me != NULL && me->ops != NULL && me->ops->read != NULL);
return me->ops->read(me, buf, size);
}
size_t Stream_write(Stream *me, const char *buf, size_t size) {
assert(me != NULL && me->ops != NULL && me->ops->write != NULL);
return me->ops->write(me, buf, size);
}
// ==================== memory_stream.h ====================
#ifndef MEMORY_STREAM_H
#define MEMORY_STREAM_H
#include "stream.h"
typedef struct {
Stream base;
const char *data;
size_t pos;
} MemoryStream;
void MemoryStream_init(MemoryStream *me, const char *data);
#endif
// ==================== memory_stream.c ====================
#include "memory_stream.h"
#include <string.h>
static int memory_open(Stream *me, const char *path) {
(void)me;
(void)path;
return 0;
}
static void memory_close(Stream *me) {
(void)me;
}
static size_t memory_read(Stream *me, char *buf, size_t size) {
MemoryStream *self = (MemoryStream *)me;
size_t remaining = strlen(self->data) - self->pos;
size_t n = remaining < size ? remaining : size;
memcpy(buf, self->data + self->pos, n);
self->pos += n;
return n;
}
static size_t memory_write(Stream *me, const char *buf, size_t size) {
(void)me;
(void)buf;
(void)size;
return 0;
}
static const StreamOps MEMORY_STREAM_OPS = {
memory_open, memory_close, memory_read, memory_write
};
void MemoryStream_init(MemoryStream *me, const char *data) {
me->base.ops = &MEMORY_STREAM_OPS;
me->data = data;
me->pos = 0;
}
// ==================== null_stream.h ====================
#ifndef NULL_STREAM_H
#define NULL_STREAM_H
#include "stream.h"
typedef struct {
Stream base;
size_t bytes_written;
} NullStream;
void NullStream_init(NullStream *me);
#endif
// ==================== null_stream.c ====================
#include "null_stream.h"
static int ns_open(Stream *me, const char *path) {
(void)me;
(void)path;
return 0;
}
static void ns_close(Stream *me) {
(void)me;
}
static size_t ns_read(Stream *me, char *buf, size_t size) {
(void)me;
(void)buf;
(void)size;
return 0;
}
static size_t ns_write(Stream *me, const char *buf, size_t size) {
NullStream *self = (NullStream *)me;
(void)buf;
self->bytes_written += size;
return size;
}
static const StreamOps NULL_STREAM_OPS = {
ns_open, ns_close, ns_read, ns_write
};
void NullStream_init(NullStream *me) {
me->base.ops = &NULL_STREAM_OPS;
me->bytes_written = 0;
}
// ==================== main.c ====================
#include "stream.h"
#include "memory_stream.h"
#include "null_stream.h"
#include <assert.h>
#include <stdio.h>
void copy_data(Stream *in, Stream *out) {
char buf[4];
size_t n;
while ((n = Stream_read(in, buf, sizeof(buf))) > 0) {
assert(Stream_write(out, buf, n) == n);
}
}
int main(void) {
MemoryStream in;
NullStream out;
MemoryStream_init(&in, "hello");
NullStream_init(&out);
assert(Stream_open((Stream *)&in, NULL) == 0);
assert(Stream_open((Stream *)&out, NULL) == 0);
copy_data((Stream *)&in, (Stream *)&out);
printf("bytes_written=%zu\n", out.bytes_written);
Stream_close((Stream *)&in);
Stream_close((Stream *)&out);
return 0;
}
gcc -std=c11 -Wall -Wextra -Werror -pedantic stream.c memory_stream.c null_stream.c main.c -o stream_test
./stream_test
预期输出:bytes_written=5。
C++ 编译后的内存布局: C 手动布局:
┌───────────────────────┐ ┌───────────────────────┐
│ vptr ─────→ vtable │ │ ops ─────→ ops 表 │
│ fd │ │ fd │
│ FILE* (FileStream) │ │ FILE* (FileStream) │
└───────────────────────┘ └───────────────────────┘
C++: stream->read(buf, n) → stream->vptr->read(stream, buf, n)
C: Stream_read(&fs, buf, n) → fs.base.ops->read(&fs, buf, n)
完全一致。C++ 编译器帮你写的,C 里你自己写。
你已经通过 Base *bp = &derived.base; 向上转型了。现在你想拿回 Derived *。
#include <stddef.h> // 或者自己写
// 计算成员在结构体中的字节偏移
#define offsetof(TYPE, MEMBER) ((size_t)&((TYPE *)0)->MEMBER)
// 从成员指针反推结构体指针
#define container_of(ptr, type, member) ({ \
void *__mptr = (void *)(ptr); \
((type *)(__mptr - offsetof(type, member))); \
})
原理:已知结构体某个成员的地址,减去该成员在结构体中的偏移量,就得到结构体的起始地址。
成员地址 → __mptr
减去 → offsetof(type, member)
得到 → 结构体起始地址
// 场景 1:多态回调中需要子类特有字段
static int fs_read(void *me, char *buf, int size) {
// me 是 Stream*,但我们需要 FileStream 的 FILE*
FileStream *self = container_of((Stream *)me, FileStream, base);
return fread(buf, 1, size, self->fp);
}
// 场景 2:Linux 内核 workqueue
struct my_device {
int irq_num;
struct work_struct work; // 内核结构体内嵌
};
static void my_work_handler(struct work_struct *work) {
// 内核只给了 work_struct*,要拿回 my_device*
struct my_device *dev = container_of(work, struct my_device, work);
// 现在可以访问 dev->irq_num
}
当你有了多个类(封装)、类之间有继承、有些类需要多态,怎么组织代码?
┌─────────────────────────────────────────────┐
│ app.c 应用层 │
│ 只操作基类指针,不出现任何硬件关键字 │
├─────────────────────────────────────────────┤
│ board_init.c 板级绑定层 │
│ 实例化具体对象,绑定 ops,暴露全局指针 │
├─────────────────────────────────────────────┤
│ xxx_subclass.c 子类实现层 │
│ 每个子类一个文件:struct + ops 表 + init │
├─────────────────────────────────────────────┤
│ base.h/c 基类定义层 │
│ 接口 + ops 表类型 + 统一调度函数 │
└─────────────────────────────────────────────┘
第 1 层 — 基类(device.h/.c):
// ==================== device.h ====================
#ifndef DEVICE_H
#define DEVICE_H
#include <stddef.h>
typedef struct DeviceOps {
int (*init)(void *me);
size_t (*read)(void *me, char *buf, size_t len);
size_t (*write)(void *me, const char *buf, size_t len);
void (*deinit)(void *me);
} DeviceOps;
typedef struct {
const DeviceOps *ops;
char name[16];
int state; // 0=closed, 1=ready
} Device;
int Device_init(Device *me);
size_t Device_read(Device *me, char *buf, size_t len);
size_t Device_write(Device *me, const char *buf, size_t len);
void Device_deinit(Device *me);
#endif
// ==================== device.c ====================
#include "device.h"
#include <assert.h>
int Device_init(Device *me) {
assert(me != 0 && me->ops != 0 && me->ops->init != 0);
return me->ops->init(me);
}
size_t Device_read(Device *me, char *buf, size_t len) {
assert(me != 0 && me->ops != 0 && me->ops->read != 0);
return me->ops->read(me, buf, len);
}
size_t Device_write(Device *me, const char *buf, size_t len) {
assert(me != 0 && me->ops != 0 && me->ops->write != 0);
return me->ops->write(me, buf, len);
}
void Device_deinit(Device *me) {
if (me != 0 && me->ops != 0 && me->ops->deinit != 0)
me->ops->deinit(me);
}
第 2 层 — 子类实现(uart_device.c):
// ==================== uart_device.h ====================
#ifndef UART_DEVICE_H
#define UART_DEVICE_H
#include "device.h"
typedef struct {
Device base;
int uart_num;
int baud;
const char *rx_data;
size_t rx_pos;
} UartDevice;
void UartDevice_init(UartDevice *me, const char *name, int uart_num, int baud, const char *rx_data);
#endif
// ==================== uart_device.c ====================
#include "uart_device.h"
#include <stdio.h>
#include <string.h>
static int uart_init(void *me) {
UartDevice *self = (UartDevice *)me;
self->base.state = 1;
printf("%s: UART%d init %d baud\n", self->base.name, self->uart_num, self->baud);
return 0;
}
static size_t uart_read(void *me, char *buf, size_t len) {
UartDevice *self = (UartDevice *)me;
size_t left = strlen(self->rx_data) - self->rx_pos;
size_t n = left < len ? left : len;
memcpy(buf, self->rx_data + self->rx_pos, n);
self->rx_pos += n;
return n;
}
static size_t uart_write(void *me, const char *buf, size_t len) {
UartDevice *self = (UartDevice *)me;
printf("%s write: %.*s", self->base.name, (int)len, buf);
return len;
}
static void uart_deinit(void *me) {
UartDevice *self = (UartDevice *)me;
self->base.state = 0;
printf("%s: deinit\n", self->base.name);
}
static const DeviceOps UART_OPS = {
.init = uart_init,
.read = uart_read,
.write = uart_write,
.deinit = uart_deinit,
};
void UartDevice_init(UartDevice *me, const char *name, int uart_num, int baud, const char *rx_data) {
me->base.ops = &UART_OPS;
snprintf(me->base.name, sizeof(me->base.name), "%s", name);
me->base.state = 0;
me->uart_num = uart_num;
me->baud = baud;
me->rx_data = rx_data;
me->rx_pos = 0;
}
第 3 层 — 板级绑定(board_init.c):
// ==================== board.h ====================
#ifndef BOARD_H
#define BOARD_H
#include "device.h"
extern Device *g_console;
extern Device *g_gps;
void board_init(void);
void board_deinit(void);
#endif
// ==================== board.c ====================
#include "uart_device.h"
#include "board.h"
static UartDevice console;
static UartDevice gps;
Device *g_console; // 全局指针——暴露给应用层
Device *g_gps;
void board_init(void) {
UartDevice_init(&console, "console", 1, 115200, "");
g_console = (Device *)&console;
Device_init(g_console); // 调用 init ops
UartDevice_init(&gps, "gps", 2, 9600, "GPS:OK\n");
g_gps = (Device *)&gps;
Device_init(g_gps);
}
void board_deinit(void) {
Device_deinit(g_console);
Device_deinit(g_gps);
}
第 4 层 — 应用层(app.c):
// ==================== app.c ====================
#include "board.h"
#include <stdio.h>
#include <string.h>
// 完全不依赖 UART/GPIO/SPI 等任何硬件关键字
void app_main(void) {
char buf[64];
size_t n;
Device_write(g_console, "Hello\n", strlen("Hello\n"));
n = Device_read(g_gps, buf, sizeof(buf) - 1);
buf[n] = '\0';
printf("gps read: %s", buf);
}
// ==================== main.c ====================
#include "board.h"
void app_main(void);
int main(void) {
board_init();
app_main();
board_deinit();
return 0;
}
gcc -std=c11 -Wall -Wextra -Werror -pedantic device.c uart_device.c board.c app.c main.c -o device_test
./device_test
预期输出:
console: UART1 init 115200 baud
gps: UART2 init 9600 baud
console write: Hello
gps read: GPS:OK
console: deinit
gps: deinit
旧芯片 新芯片
board_init.c: board_init.c:
UartDevice_init(...) → 改为新芯片的 UART 驱动
g_console = ... → 指针类型不变,名字不变
app.c: 零改动! app.c: 零改动!
这不是理论,这是 Linux 内核 4000 万行 C 代码每天都在用的模式。
// Linux/include/linux/fs.h
struct file_operations {
loff_t (*llseek) (struct file *, loff_t, int);
ssize_t (*read) (struct file *, char __user *, size_t, loff_t *);
ssize_t (*write) (struct file *, const char __user *, size_t, loff_t *);
int (*open) (struct inode *, struct file *);
int (*release)(struct inode *, struct file *);
// ... 几十个函数指针
};
// 每个驱动提供一个自己的 file_operations 实例
const struct file_operations ext4_file_operations = {
.read = ext4_file_read,
.write = ext4_file_write,
.open = ext4_file_open,
// ...
};
const struct file_operations socket_file_ops = {
.read = sock_read,
.write = sock_write,
// ...
};
// VFS 统一调用,自动分发
ssize_t vfs_read(struct file *file, ...) {
return file->f_op->read(file, buf, size, pos); // 多态!
}
// Linux 设备驱动标准模式
struct my_device {
int irq;
struct device dev; // 内核设备模型结构体
struct work_struct work; // 工作队列
};
// 内核只回调 work 函数,用 container_of 拿回 my_device
static void my_work_handler(struct work_struct *work) {
struct my_device *mdev = container_of(work, struct my_device, work);
complete(&mdev->done);
}
// probe 时注册
static int my_probe(struct platform_device *pdev) {
struct my_device *mdev;
mdev = devm_kzalloc(&pdev->dev, sizeof(*mdev), GFP_KERNEL);
INIT_WORK(&mdev->work, my_work_handler);
platform_set_drvdata(pdev, mdev);
}
// Linux/include/linux/types.h
struct list_head {
struct list_head *next, *prev;
};
// 核心遍历宏
#define list_for_each(pos, head) \
for (pos = (head)->next; pos != (head); pos = pos->next)
// 从节点反查结构体
#define list_entry(ptr, type, member) container_of(ptr, type, member)
// 一步到位遍历业务对象
#define list_for_each_entry(pos, head, member) \
for (pos = list_entry((head)->next, typeof(*pos), member); \
&pos->member != (head); \
pos = list_entry(pos->member.next, typeof(*pos), member))
// 使用例子
struct my_data {
int id;
struct list_head node; // 侵入式节点
};
LIST_HEAD(data_list); // 初始化链表头
// 添加
struct my_data *d = malloc(sizeof(*d));
d->id = 42;
list_add_tail(&d->node, &data_list);
// 遍历(无需递归、无需索引)
struct my_data *pos;
list_for_each_entry(pos, &data_list, node) {
printf("id=%d\n", pos->id);
}
| 内核概念 | 你学到的 C-OOP 概念 |
|---|---|
struct file_operations |
ops 表(vtable) |
struct i2c_algorithm |
协议层的 ops 表 |
struct gpio_chip |
硬件抽象层的 ops 表 |
container_of |
向下转型 |
list_head + list_entry |
侵入式容器 |
module_init |
自动注册(__attribute__((section()))) |
platform_driver.probe |
构造函数 + 绑定 |
devm_kzalloc |
构造中分配资源 |
1. 复制模板(见 §2.3 XXX.h + XXX.c)
2. 全局替换 XXX → 你的类名
3. 在 struct XXX { ... }; 中加你的字段
4. 实现 init/deinit 和各方法
5. #include 并使用
C++/Java 概念 → C 实现
────────────────────────────────────────────────
class Student { → Student.h + Student.c
private: int id; → struct Student { int id; }; (在 .c 里)
public: void setId(int); → Student.h 中:void Student_setId(Student*, int);
this->id = id; → me->id = id;
Student(int id, int g) → void Student_init(Student*, int, int);
~Student() → void Student_deinit(Student*);
继承:class B : public A → struct B { A base; int extra; };(A 是第一成员)
super.method(); → A_method(&me->base);
virtual void foo() = 0; → ops 表 + assert(ops->foo != NULL)
多态调用:a->foo() → me->ops->foo(me);
namespace XXX → 函数前缀 XXX_(例:XXX_init)
模板:List<T> → 宏 + void*
异常 try/catch → 返回错误码 + assert
| 关键字 | 在 C-OOP 中的角色 |
|---|---|
struct |
定义对象的属性集合(= C++ class 的成员变量) |
static(文件域) |
private 函数/变量(仅本 .c 可见) |
static(函数内) |
跨调用保持状态的局部变量 |
const |
只读常量/参数表 |
typedef |
隐藏struct 关键字,简化类型名 |
extern |
声明其他文件定义的全局变量 |
void * |
ops 回调中的泛型指针("不知道具体类型,先拿着") |
__attribute__ |
GCC 扩展:段控制、对齐、弱符号等 |
/* 成员偏移量 */
#define offsetof(TYPE, MEMBER) ((size_t)&((TYPE *)0)->MEMBER)
/* 成员指针 → 结构体指针 */
#define container_of(ptr, type, member) ({ \
void *__mptr = (void *)(ptr); \
((type *)(__mptr - offsetof(type, member))); \
})
/* 遍历链表 */
#define list_for_each(pos, head) \
for (pos = (head)->next; pos != (head); pos = pos->next)
#define list_entry(ptr, type, member) container_of(ptr, type, member)
#define list_for_each_entry(pos, head, member) \
for (pos = list_entry((head)->next, typeof(*pos), member); \
&pos->member != (head); \
pos = list_entry(pos->member.next, typeof(*pos), member))
/* 数组长度 */
#define ARRAY_SIZE(arr) (sizeof(arr) / sizeof((arr)[0]))
/* 安全 max/min */
#define MAX(a,b) ({ __typeof__(a) _a = (a); __typeof__(b) _b = (b); _a > _b ? _a : _b; })
#define MIN(a,b) ({ __typeof__(a) _a = (a); __typeof__(b) _b = (b); _a < _b ? _a : _b; })
/* 位操作 */
#define BIT(n) (1UL << (n))
#define SET_BIT(reg, n) ((reg) |= BIT(n))
#define CLR_BIT(reg, n) ((reg) &= ~BIT(n))
/* 自动注册(裸机版) */
#define __init_call __attribute__((section(".initcall")))
#define MODULE_INIT(fn) static void (*__init_##fn)(void) __init_call = fn
核验资料:
- C 结构体首成员地址规则:WG14 C11 草案 N1570
6.7.2.1。- GNU C 扩展:GCC statement expressions 与 GCC
typeof。- Linux
container_of:内核设计文档说明成员必须是实际内嵌成员;当前内核头文件建议新代码优先使用container_of_const()。来源:B 站课程《C语言OOP封装完整系列》(500强嵌入式工程师) + Linux 内核源码 关联笔记:[[C++类与对象]] 对比 C++ class 底层原理